Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 315 days ago
9 / 8 / 4
K / D / A
50%
Kill participation
840.5
Damage / min
17,176g
439.8 gold / min
22
5 placed · 3 cleared
245
6.3 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzuko#nic
Teemo · Top
5 / 7 / 3
44.4% KP
34,277
30% share
15,076g
240 CS · 6.1/m
Kebabowy Książę#PITA
Skarner · Jungle
7 / 4 / 7
77.8% KP
24,644
21.6% share
15,866g
258 CS · 6.6/m
KRZYCZ KAKSOOON#ML4
Jayce · Mid
1 / 7 / 6
38.9% KP
23,252
20.3% share
13,833g
266 CS · 6.8/m
ROGERTHATMENTAL#DEMON
Vayne · ADC
5 / 5 / 6
61.1% KP
23,177
20.3% share
15,900g
312 CS · 8/m
Kalista#252
Nami · Support
0 / 3 / 10
55.6% KP
8,962
7.8% share
8,912g
25 CS · 0.6/m
Red side
Victorymemento mori#echo
Riven · Top
9 / 8 / 4
50% KP
32,820
27.1% share
17,176g
245 CS · 6.3/m
Aurelion Sol xD#EUNE
Jarvan IV · Jungle
2 / 3 / 16
69.2% KP
12,817
10.6% share
13,810g
227 CS · 5.8/m
FASCIOOR MID ACC#1v9
Malphite · Mid
5 / 6 / 10
57.7% KP
28,405
23.4% share
14,141g
246 CS · 6.3/m
ADC Κing#SMDZG
Tristana · ADC
6 / 1 / 3
34.6% KP
37,561
31% share
18,448g
406 CS · 10.4/m
125215#EUNE
Janna · Support
4 / 0 / 12
61.5% KP
9,719
8% share
11,028g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
