Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 315 days ago
3 / 6 / 5
K / D / A
19%
Kill participation
870
Damage / min
12,759g
385.9 gold / min
16
8 placed · 3 cleared
226
6.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTox#Ys0
Zaahen · Top
3 / 7 / 2
20.8% KP
19,298
17.1% share
10,992g
218 CS · 6.6/m
AMIR#0019
Jarvan IV · Jungle
4 / 9 / 8
50% KP
15,086
13.4% share
12,289g
201 CS · 6.1/m
FASCIOOR MID ACC#1v9
Kassadin · Mid
8 / 7 / 6
58.3% KP
44,987
40% share
17,961g
280 CS · 8.5/m
OC Snoopy #EUNE
Kai'Sa · ADC
8 / 9 / 2
41.7% KP
26,250
23.3% share
14,457g
242 CS · 7.3/m
Vojta#0018
Braum · Support
1 / 10 / 10
45.8% KP
6,970
6.2% share
8,859g
27 CS · 0.8/m
Red side
Victorymemento mori#echo
Riven · Top
3 / 6 / 5
19% KP
28,769
19% share
12,759g
226 CS · 6.8/m
Dodge Zalech23#1234
Lee Sin · Jungle
8 / 2 / 19
64.3% KP
25,655
16.9% share
14,996g
227 CS · 6.9/m
vague hope#102m
Ahri · Mid
14 / 3 / 16
71.4% KP
46,038
30.4% share
17,608g
236 CS · 7.1/m
iAsasino#EUNE
Miss Fortune · ADC
8 / 9 / 12
47.6% KP
33,981
22.4% share
14,370g
211 CS · 6.4/m
GM Fill Only#7978
Mel · Support
9 / 4 / 15
57.1% KP
17,204
11.3% share
12,918g
76 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
