Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 314 days ago
7 / 4 / 4
K / D / A
39.3%
Kill participation
669.3
Damage / min
14,435g
472 gold / min
18
8 placed · 1 cleared
256
8.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Ambessa · Top
7 / 4 / 4
39.3% KP
20,469
19.4% share
14,435g
256 CS · 8.4/m
333#FIST
Qiyana · Jungle
7 / 10 / 11
64.3% KP
22,388
21.2% share
13,341g
196 CS · 6.4/m
iTym3ks#9849
Viktor · Mid
3 / 8 / 6
32.1% KP
17,693
16.8% share
10,388g
188 CS · 6.1/m
G4S the Juice#HCN
Sivir · ADC
8 / 9 / 9
60.7% KP
23,999
22.7% share
13,910g
216 CS · 7.1/m
Wyj3bnikv2#EUNE
Swain · Support
3 / 12 / 17
71.4% KP
21,009
19.9% share
9,452g
37 CS · 1.2/m
Red side
VictorySherlock Puszek#JPus
Malphite · Top
5 / 4 / 9
32.6% KP
20,773
15% share
11,688g
168 CS · 5.5/m
OmulFinn#EUNE
Kha'Zix · Jungle
9 / 7 / 14
53.5% KP
32,712
23.7% share
14,447g
244 CS · 8/m
Kapparino#1710
Syndra · Mid
9 / 4 / 5
32.6% KP
24,328
17.6% share
13,452g
202 CS · 6.6/m
Im gonna hug u#owo
Varus · ADC
20 / 7 / 8
65.1% KP
51,158
37.1% share
19,420g
245 CS · 8/m
GrzechuBezOdechu#2111
Braum · Support
0 / 6 / 32
74.4% KP
9,075
6.6% share
10,252g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
