Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 302 days ago
3 / 5 / 8
K / D / A
40.7%
Kill participation
714.4
Damage / min
13,088g
448.7 gold / min
24
6 placed · 5 cleared
245
8.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
3 / 5 / 8
40.7% KP
20,837
21.3% share
13,088g
245 CS · 8.4/m
Seijuro Akashi#PEPE
Cho'Gath · Jungle
7 / 7 / 6
48.1% KP
18,061
18.5% share
12,936g
171 CS · 5.9/m
DADA#SNGD
Singed · Mid
2 / 10 / 9
40.7% KP
10,547
10.8% share
9,572g
160 CS · 5.5/m
twtv ZoraTop#bored
Smolder · ADC
12 / 7 / 8
74.1% KP
36,137
37% share
17,226g
265 CS · 9.1/m
Bitie#UWU
Blitzcrank · Support
3 / 11 / 14
63% KP
12,050
12.3% share
8,715g
7 CS · 0.2/m
Red side
VictoryKucuaf#INNOS
Garen · Top
7 / 6 / 8
37.5% KP
20,180
17.3% share
13,228g
220 CS · 7.5/m
notacceptable3#1234
Jarvan IV · Jungle
6 / 4 / 18
60% KP
14,433
12.4% share
12,761g
192 CS · 6.6/m
no enemies#aΙive
Orianna · Mid
6 / 2 / 19
62.5% KP
25,048
21.5% share
16,182g
247 CS · 8.5/m
Kabrňák#LOL
Jinx · ADC
17 / 7 / 10
67.5% KP
46,062
39.5% share
16,324g
256 CS · 8.8/m
Filip321PL#2115
Lulu · Support
4 / 8 / 24
70% KP
10,925
9.4% share
9,888g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
