Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 293 days ago
22 / 3 / 4
K / D / A
63.4%
Kill participation
1,197.2
Damage / min
20,589g
669.6 gold / min
16
5 placed · 2 cleared
236
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
22 / 3 / 4
63.4% KP
36,814
31.5% share
20,589g
236 CS · 7.7/m
Căpitanul Nemo#42069
Ambessa · Jungle
3 / 6 / 6
22% KP
16,540
14.2% share
15,682g
269 CS · 8.7/m
KIR4O SVINQTA#XAXAX
Aurora · Mid
10 / 8 / 7
41.5% KP
28,469
24.4% share
14,935g
254 CS · 8.3/m
Joki#9898
Ziggs · ADC
4 / 6 / 8
29.3% KP
21,165
18.1% share
12,854g
232 CS · 7.5/m
Ouvver #EUNE
Nami · Support
2 / 11 / 20
53.7% KP
13,776
11.8% share
9,932g
24 CS · 0.8/m
Red side
DefeatWilli#ŠSI
Varus · Top
2 / 9 / 4
17.6% KP
11,625
11.7% share
9,044g
167 CS · 5.4/m
Loris#Vins
Viego · Jungle
10 / 5 / 3
38.2% KP
19,384
19.5% share
14,317g
244 CS · 7.9/m
Ρerfecτιon#1v9
Yasuo · Mid
9 / 12 / 2
32.4% KP
22,713
22.9% share
15,262g
249 CS · 8.1/m
badvibesforever#bbb
Kai'Sa · ADC
9 / 6 / 9
52.9% KP
29,539
29.8% share
16,863g
270 CS · 8.8/m
zzzzzzzzzzzsleep#zzzzz
Pyke · Support
4 / 9 / 14
52.9% KP
16,021
16.1% share
10,232g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
