Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 293 days ago
14 / 3 / 8
K / D / A
64.7%
Kill participation
1,066.4
Damage / min
18,591g
650.8 gold / min
14
6 placed · 1 cleared
241
8.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
14 / 3 / 8
64.7% KP
30,464
31.4% share
18,591g
241 CS · 8.4/m
Căpitanul Nemo#42069
Lee Sin · Jungle
7 / 4 / 8
44.1% KP
15,032
15.5% share
13,831g
220 CS · 7.7/m
bug3#swag
Kayle · Mid
3 / 5 / 7
29.4% KP
10,315
10.6% share
11,340g
212 CS · 7.4/m
Twich Kiniabela#UWU
Jinx · ADC
6 / 5 / 9
44.1% KP
23,785
24.5% share
12,651g
216 CS · 7.6/m
Erring#ASDF
Xerath · Support
4 / 4 / 11
44.1% KP
17,435
18% share
9,715g
59 CS · 2.1/m
Red side
Defeatmoqa#hsk
Fiora · Top
1 / 14 / 1
9.5% KP
10,967
12.9% share
9,542g
176 CS · 6.2/m
HUMONGOUS JG GAP#1337
Graves · Jungle
6 / 4 / 7
61.9% KP
19,579
23% share
10,821g
161 CS · 5.6/m
Primeloryz#EUNE
Syndra · Mid
6 / 4 / 2
38.1% KP
29,552
34.8% share
12,871g
252 CS · 8.8/m
SkellyWarrior#EUNE
Kai'Sa · ADC
5 / 3 / 7
57.1% KP
16,417
19.3% share
11,719g
228 CS · 8/m
iTym3ks#9849
Braum · Support
3 / 9 / 8
52.4% KP
8,502
10% share
7,535g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
