Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 293 days ago
12 / 4 / 4
K / D / A
55.2%
Kill participation
948.5
Damage / min
14,507g
556.5 gold / min
10
5 placed · 1 cleared
203
7.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDxSx1989#EUNE
Darius · Top
3 / 9 / 2
22.7% KP
11,261
20% share
10,009g
173 CS · 6.6/m
HUMONGOUS JG GAP#1337
Graves · Jungle
9 / 5 / 6
68.2% KP
16,595
29.5% share
11,269g
167 CS · 6.4/m
SkellyWarrior#EUNE
Sylas · Mid
4 / 4 / 2
27.3% KP
8,218
14.6% share
8,487g
181 CS · 6.9/m
月影龙#さくら
Aphelios · ADC
5 / 5 / 8
59.1% KP
13,687
24.3% share
10,498g
211 CS · 8.1/m
BANISH3D#EUNE
Thresh · Support
1 / 6 / 10
50% KP
6,581
11.7% share
6,199g
26 CS · 1/m
Red side
Victorymemento mori#echo
Riven · Top
12 / 4 / 4
55.2% KP
24,723
26.4% share
14,507g
203 CS · 7.8/m
Dumnezeu la Joc#2026
Talon · Jungle
5 / 4 / 11
55.2% KP
15,316
16.4% share
11,410g
202 CS · 7.7/m
Megan Fox#14511
Ahri · Mid
10 / 2 / 8
62.1% KP
26,812
28.6% share
14,253g
205 CS · 7.9/m
Arishem ッ#001
Ashe · ADC
1 / 2 / 13
48.3% KP
11,590
12.4% share
9,014g
164 CS · 6.3/m
wojanek#1029
Neeko · Support
1 / 10 / 16
58.6% KP
15,153
16.2% share
7,646g
47 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
