Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 292 days ago
1 / 9 / 1
K / D / A
15.4%
Kill participation
385.1
Damage / min
8,796g
360.2 gold / min
8
4 placed · 1 cleared
191
7.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
1 / 9 / 1
15.4% KP
9,402
14.2% share
8,796g
191 CS · 7.8/m
nafurany źrebak#melka
Zed · Jungle
5 / 4 / 3
61.5% KP
16,418
24.9% share
11,487g
220 CS · 9/m
DucksOnFlame#EUNE
Hwei · Mid
5 / 5 / 2
53.8% KP
17,074
25.9% share
10,703g
192 CS · 7.9/m
Hepha#xpp
Smolder · ADC
2 / 10 / 2
30.8% KP
16,715
25.3% share
7,751g
148 CS · 6.1/m
StraightTaric#TARIC
Taric · Support
0 / 9 / 8
61.5% KP
6,391
9.7% share
6,421g
45 CS · 1.8/m
Red side
VictoryCHALLENGER OR#BALD
Darius · Top
11 / 2 / 2
35.1% KP
18,944
21.5% share
14,364g
215 CS · 8.8/m
HUMONGOUS JG GAP#1337
Xin Zhao · Jungle
13 / 2 / 6
51.4% KP
23,259
26.4% share
12,071g
168 CS · 6.9/m
Sherlock Puszek#JPus
Karma · Mid
3 / 2 / 10
35.1% KP
15,671
17.8% share
9,212g
173 CS · 7.1/m
Yumara#mel
Jinx · ADC
8 / 4 / 5
35.1% KP
18,349
20.8% share
10,639g
208 CS · 8.5/m
129hrd9ubfn91uh2#777
Lulu · Support
2 / 3 / 18
54.1% KP
11,897
13.5% share
7,728g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
