Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 292 days ago
14 / 5 / 8
K / D / A
75.9%
Kill participation
1,361
Damage / min
21,665g
523.7 gold / min
22
5 placed · 3 cleared
294
7.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
14 / 5 / 8
75.9% KP
56,300
35.2% share
21,665g
294 CS · 7.1/m
WorldFighterSett#EUNE
Talon · Jungle
5 / 11 / 6
37.9% KP
24,949
15.6% share
15,707g
281 CS · 6.8/m
Sherlock Puszek#JPus
Karma · Mid
5 / 7 / 9
48.3% KP
29,044
18.2% share
14,208g
222 CS · 5.4/m
blurred memories#777
Smolder · ADC
4 / 10 / 5
31% KP
36,024
22.6% share
15,612g
289 CS · 7/m
NEDARA21#LIMAN
Nautilus · Support
1 / 17 / 10
37.9% KP
13,400
8.4% share
9,876g
34 CS · 0.8/m
Red side
VictoryAnnie no panties#67614
Shen · Top
5 / 6 / 22
54% KP
17,141
10% share
18,342g
299 CS · 7.2/m
Kebabowy Książę#PITA
Zed · Jungle
13 / 7 / 17
60% KP
38,722
22.6% share
19,461g
257 CS · 6.2/m
Bitie#UWU
Ahri · Mid
13 / 5 / 23
72% KP
54,224
31.7% share
18,301g
243 CS · 5.9/m
Homo#Kill
Draven · ADC
15 / 7 / 14
58% KP
53,649
31.3% share
21,587g
282 CS · 6.8/m
EyalGolaniSBack#EUNE
Zilean · Support
4 / 4 / 35
78% KP
7,408
4.3% share
12,627g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
