Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 179 days ago
10 / 5 / 9
K / D / A
38%
Kill participation
905.5
Damage / min
15,456g
531.7 gold / min
22
11 placed · 0 cleared
219
7.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDeLa1999#EUNE
Darius · Top
4 / 9 / 4
20.5% KP
24,238
18.4% share
10,493g
234 CS · 8.1/m
urfavVeljaah#EUNE
Lee Sin · Jungle
3 / 8 / 12
38.5% KP
14,446
10.9% share
11,058g
172 CS · 5.9/m
OrokuSaki#5602
Kassadin · Mid
17 / 10 / 3
51.3% KP
42,434
32.1% share
17,754g
196 CS · 6.7/m
Indhra#EUNE
Jinx · ADC
7 / 13 / 9
41% KP
24,759
18.8% share
12,046g
175 CS · 6/m
Valdraf#Bruh
Thresh · Support
8 / 10 / 16
61.5% KP
26,165
19.8% share
11,295g
39 CS · 1.3/m
Red side
Victory四Tommy#KEKW
Ekko · Top
9 / 7 / 5
28% KP
32,068
21.2% share
12,798g
207 CS · 7.1/m
memento mori#echo
Sylas · Jungle
10 / 5 / 9
38% KP
26,320
17.4% share
15,456g
219 CS · 7.5/m
GUTS#ZL1LE
Akshan · Mid
11 / 8 / 6
34% KP
36,597
24.3% share
15,401g
188 CS · 6.5/m
Kraddy#EUNE
Hwei · ADC
9 / 9 / 11
40% KP
22,431
14.9% share
13,859g
202 CS · 6.9/m
Hobo Slapper#EUNE
Dr. Mundo · Support
11 / 10 / 15
52% KP
33,493
22.2% share
13,504g
73 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
