Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Normal Draft · 155 days ago
10 / 4 / 9
K / D / A
43.2%
Kill participation
949.8
Damage / min
15,284g
529.2 gold / min
21
3 placed · 1 cleared
234
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSkarnerPinMe#KITTY
Skarner · Top
1 / 14 / 5
16.2% KP
18,551
14.4% share
7,714g
141 CS · 4.9/m
NeekolsMyWaifu#EUNE
Vi · Jungle
6 / 10 / 9
40.5% KP
24,915
19.4% share
11,077g
153 CS · 5.3/m
Emistival#emi
Ahri · Mid
13 / 7 / 6
51.4% KP
37,656
29.3% share
15,362g
223 CS · 7.7/m
ninetailed deity#cute
Syndra · ADC
13 / 6 / 10
62.2% KP
35,179
27.4% share
12,937g
184 CS · 6.4/m
yordanmastera#EUNE
Nami · Support
4 / 7 / 19
62.2% KP
12,089
9.4% share
9,077g
13 CS · 0.5/m
Red side
VictoryTaxCollector3500#IRS
Mordekaiser · Top
12 / 6 / 2
31.8% KP
27,367
22% share
13,322g
196 CS · 6.8/m
memento mori#echo
Sylas · Jungle
10 / 4 / 9
43.2% KP
27,433
22.1% share
15,284g
234 CS · 8.1/m
hardgnuj#CvL
Kayle · Mid
8 / 8 / 9
38.6% KP
20,068
16.1% share
13,853g
209 CS · 7.2/m
ivopivo112#EUNE
Varus · ADC
5 / 7 / 7
27.3% KP
23,400
18.8% share
12,890g
213 CS · 7.4/m
SALIX#42069
Master Yi · Support
9 / 12 / 5
31.8% KP
26,058
21% share
10,920g
50 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
