Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 149 days ago
17 / 6 / 9
K / D / A
59.1%
Kill participation
1,476.5
Damage / min
19,576g
591.4 gold / min
15
4 placed · 1 cleared
244
7.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGuardOFTarnowPL#EUNE
Camille · Top
6 / 10 / 9
35.7% KP
22,057
15.4% share
11,512g
157 CS · 4.7/m
ICEKing3321#EUNE
Xin Zhao · Jungle
10 / 9 / 15
59.5% KP
28,295
19.7% share
13,963g
175 CS · 5.3/m
冬青独白#9419
Aurelion Sol · Mid
8 / 7 / 13
50% KP
30,601
21.3% share
16,867g
280 CS · 8.5/m
Not The Ducky#EUNE
Sivir · ADC
17 / 7 / 15
76.2% KP
53,649
37.3% share
19,584g
279 CS · 8.4/m
M1J4T#EUNE
Karma · Support
1 / 11 / 30
73.8% KP
9,038
6.3% share
10,455g
24 CS · 0.7/m
Red side
Victorymemento mori#echo
Riven · Top
17 / 6 / 9
59.1% KP
48,873
32% share
19,576g
244 CS · 7.4/m
outrider1#EUNE
Briar · Jungle
5 / 10 / 14
43.2% KP
25,901
16.9% share
14,048g
223 CS · 6.7/m
Laky2003#EUNE
Yone · Mid
16 / 6 / 8
54.5% KP
40,194
26.3% share
16,929g
235 CS · 7.1/m
DarkAlockin#EUNE
Kai'Sa · ADC
5 / 11 / 15
45.5% KP
28,094
18.4% share
16,280g
286 CS · 8.6/m
Zora tryhard acc#real
Nautilus · Support
1 / 9 / 16
38.6% KP
9,812
6.4% share
9,273g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
