Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 149 days ago
2 / 11 / 1
K / D / A
16.7%
Kill participation
357.1
Damage / min
12,464g
368.6 gold / min
20
5 placed · 2 cleared
231
6.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
2 / 11 / 1
16.7% KP
12,077
11.7% share
12,464g
231 CS · 6.8/m
DeaTHComZ#EUNE
Naafiri · Jungle
5 / 9 / 5
55.6% KP
20,563
19.9% share
12,204g
181 CS · 5.4/m
sok#sokk
Syndra · Mid
2 / 7 / 5
38.9% KP
20,574
19.9% share
12,813g
270 CS · 8/m
Giorgi Rusi#EUNE
Smolder · ADC
9 / 8 / 5
77.8% KP
41,600
40.3% share
17,023g
305 CS · 9/m
AnteQ7#EUNE
Alistar · Support
0 / 9 / 17
94.4% KP
8,521
8.2% share
9,500g
25 CS · 0.7/m
Red side
VictoryCoinflip#Adeno
Pantheon · Top
12 / 1 / 14
59.1% KP
39,305
25.5% share
15,598g
216 CS · 6.4/m
ODilδovits#EUNE
Shyvana · Jungle
9 / 1 / 16
56.8% KP
36,122
23.5% share
17,802g
282 CS · 8.3/m
HippityHop#Hop
LeBlanc · Mid
8 / 1 / 5
29.5% KP
26,093
17% share
13,485g
217 CS · 6.4/m
Roy Allex#EUNE
Miss Fortune · ADC
6 / 5 / 11
38.6% KP
31,633
20.6% share
16,868g
227 CS · 6.7/m
wy pierdoły#daŁn
Pyke · Support
9 / 10 / 12
47.7% KP
20,754
13.5% share
11,703g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
