Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 149 days ago
20 / 8 / 7
K / D / A
61.4%
Kill participation
1,781.6
Damage / min
18,620g
560 gold / min
22
5 placed · 4 cleared
255
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZoza mdfker#7768
Darius · Top
6 / 8 / 4
25.6% KP
22,725
17.1% share
12,850g
242 CS · 7.3/m
Bosanac#d3mon
Lee Sin · Jungle
13 / 6 / 6
48.7% KP
31,524
23.8% share
14,539g
188 CS · 5.7/m
LIVERBlRD#EUNE
Akali · Mid
7 / 12 / 7
35.9% KP
30,635
23.1% share
11,600g
163 CS · 4.9/m
Therneel#EUNE
Smolder · ADC
11 / 7 / 7
46.2% KP
39,747
30% share
16,723g
290 CS · 8.7/m
XLE#4444
Karma · Support
2 / 11 / 22
61.5% KP
8,042
6.1% share
10,000g
26 CS · 0.8/m
Red side
Victorymemento mori#echo
Riven · Top
20 / 8 / 7
61.4% KP
59,238
41.5% share
18,620g
255 CS · 7.7/m
DavidTheGreat#Man
Sejuani · Jungle
6 / 4 / 19
56.8% KP
20,823
14.6% share
15,267g
218 CS · 6.6/m
NikTheGreatMan#EUNE
Fizz · Mid
12 / 8 / 6
40.9% KP
28,117
19.7% share
14,703g
190 CS · 5.7/m
nevermind#w e1
Jhin · ADC
3 / 11 / 17
45.5% KP
21,846
15.3% share
12,135g
166 CS · 5/m
pixhy#queen
Nami · Support
3 / 9 / 19
50% KP
12,587
8.8% share
10,001g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
