Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 149 days ago
8 / 4 / 4
K / D / A
27.9%
Kill participation
982.7
Damage / min
11,476g
457.2 gold / min
12
5 placed · 0 cleared
214
8.5 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
8 / 4 / 4
27.9% KP
24,666
21% share
11,476g
214 CS · 8.5/m
Decles33#EUNE
Nunu & Willump · Jungle
3 / 2 / 22
58.1% KP
8,167
6.9% share
11,541g
169 CS · 6.7/m
Perek#OTROX
Sylas · Mid
15 / 2 / 6
48.8% KP
26,533
22.6% share
13,922g
184 CS · 7.3/m
MILICKE8#EUNE
Jinx · ADC
15 / 3 / 8
53.5% KP
44,317
37.7% share
17,416g
230 CS · 9.2/m
FrogMajster#FROG
Tahm Kench · Support
2 / 6 / 14
37.2% KP
13,913
11.8% share
8,345g
18 CS · 0.7/m
Red side
DefeatPumped Tomi#OSNS
Malphite · Top
1 / 6 / 3
23.5% KP
12,993
16.6% share
7,937g
183 CS · 7.3/m
Pappes Kimes#EUNE
Graves · Jungle
4 / 8 / 5
52.9% KP
17,264
22% share
9,417g
146 CS · 5.8/m
UnArgus#EUNE
Galio · Mid
1 / 9 / 6
41.2% KP
10,646
13.6% share
7,410g
152 CS · 6.1/m
fight me irl #EUNE
Smolder · ADC
4 / 8 / 7
64.7% KP
19,935
25.4% share
10,058g
180 CS · 7.2/m
StayStill#OTP
Nautilus · Support
7 / 12 / 7
82.4% KP
17,553
22.4% share
10,229g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
