Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 144 days ago
25 / 3 / 8
K / D / A
68.8%
Kill participation
2,118.3
Damage / min
21,695g
674.1 gold / min
32
5 placed · 6 cleared
299
9.3 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSKYLA KAI AIRCON#EUNE
Camille · Top
1 / 11 / 6
21.9% KP
11,666
11% share
9,379g
184 CS · 5.7/m
L60 Szymon#xdlol
Naafiri · Jungle
15 / 9 / 7
68.8% KP
31,447
29.7% share
17,885g
211 CS · 6.6/m
UntilTheyStopMe#EUNE
Hwei · Mid
4 / 11 / 3
21.9% KP
26,623
25.1% share
10,511g
202 CS · 6.3/m
Meltem#EUNE
Caitlyn · ADC
10 / 6 / 4
43.8% KP
26,288
24.8% share
15,510g
284 CS · 8.8/m
Huntzera#HNT
Nami · Support
2 / 11 / 19
65.6% KP
9,967
9.4% share
10,007g
31 CS · 1/m
Red side
Victorymemento mori#echo
Riven · Top
25 / 3 / 8
68.8% KP
68,174
46.5% share
21,695g
299 CS · 9.3/m
Zeallyy#IDK
Lee Sin · Jungle
10 / 2 / 11
43.8% KP
16,641
11.4% share
15,598g
220 CS · 6.8/m
ArnautImagine#EUNE
Syndra · Mid
2 / 9 / 15
35.4% KP
20,422
13.9% share
12,251g
206 CS · 6.4/m
nyaaaa#aayn
Karthus · ADC
8 / 9 / 13
43.8% KP
25,554
17.4% share
15,367g
238 CS · 7.4/m
Pieniuu#EUNE
Brand · Support
3 / 9 / 9
25% KP
15,818
10.8% share
9,862g
53 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
