Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 144 days ago
5 / 2 / 9
K / D / A
38.9%
Kill participation
776.4
Damage / min
12,907g
506.8 gold / min
18
7 placed · 1 cleared
233
9.1 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
5 / 2 / 9
38.9% KP
19,772
18.1% share
12,907g
233 CS · 9.1/m
3v5 Ziggs#EUNE
Lee Sin · Jungle
2 / 4 / 11
36.1% KP
8,471
7.7% share
10,578g
160 CS · 6.3/m
Strak#EUNE
Akshan · Mid
10 / 8 / 8
50% KP
22,192
20.3% share
12,150g
151 CS · 5.9/m
Mîcro#EUNE
Jhin · ADC
12 / 6 / 6
50% KP
23,061
21.1% share
13,385g
152 CS · 6/m
Nigiretti#GEFG
Xerath · Support
7 / 2 / 13
55.6% KP
35,947
32.8% share
13,411g
114 CS · 4.5/m
Red side
DefeatVisionaryFlame#PAINT
Urgot · Top
2 / 6 / 3
22.7% KP
10,177
14.2% share
8,967g
169 CS · 6.6/m
ver9k#99999
Shyvana · Jungle
10 / 7 / 7
77.3% KP
20,910
29.1% share
12,760g
188 CS · 7.4/m
Madolche King#mac
Ahri · Mid
1 / 7 / 8
40.9% KP
12,920
18% share
7,954g
162 CS · 6.4/m
6FiremZa3Roky#Drina
Aphelios · ADC
8 / 10 / 6
63.6% KP
20,103
28% share
11,942g
147 CS · 5.8/m
Forest Scout#EUNE
Leona · Support
1 / 7 / 12
59.1% KP
7,633
10.6% share
6,912g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
