Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 143 days ago
15 / 4 / 1
K / D / A
44.4%
Kill participation
934.1
Damage / min
15,774g
623.9 gold / min
19
4 placed · 4 cleared
203
8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmegan fox#77777
Twisted Fate · Top
8 / 10 / 4
48% KP
21,458
26.3% share
13,290g
167 CS · 6.6/m
NinjaZX6R#Yikes
Kha'Zix · Jungle
6 / 7 / 3
36% KP
22,134
27.2% share
11,867g
206 CS · 8.1/m
k r y n i k#7 7 7
Katarina · Mid
6 / 5 / 5
44% KP
17,117
21% share
10,880g
201 CS · 7.9/m
ElectricRaccoon#Racc
Ashe · ADC
3 / 8 / 6
36% KP
13,247
16.3% share
10,078g
202 CS · 8/m
GoIdenDawn#EUNE
Karma · Support
2 / 6 / 10
48% KP
7,544
9.3% share
7,201g
28 CS · 1.1/m
Red side
Victorymemento mori#echo
Riven · Top
15 / 4 / 1
44.4% KP
23,618
26% share
15,774g
203 CS · 8/m
JarvanIVBOSS#EUNE
Sylas · Jungle
3 / 7 / 12
41.7% KP
15,576
17.2% share
11,310g
168 CS · 6.6/m
Paolo Maldini#C1R1
Aurelion Sol · Mid
8 / 6 / 3
30.6% KP
17,964
19.8% share
11,726g
215 CS · 8.5/m
elszáll a séró#torok
Ezreal · ADC
8 / 5 / 9
47.2% KP
18,990
20.9% share
15,706g
251 CS · 9.9/m
Mave#00088
Bard · Support
2 / 3 / 18
55.6% KP
14,666
16.1% share
9,226g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
