Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 143 days ago
13 / 1 / 5
K / D / A
54.5%
Kill participation
1,237.8
Damage / min
15,193g
631.7 gold / min
15
6 placed · 1 cleared
231
9.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
13 / 1 / 5
54.5% KP
29,770
28.8% share
15,193g
231 CS · 9.6/m
ESTEBAN#MAMUT
Sejuani · Jungle
0 / 0 / 10
30.3% KP
12,075
11.7% share
8,664g
148 CS · 6.2/m
FIDEMPΟRAS#EUNE
Cassiopeia · Mid
7 / 8 / 7
42.4% KP
21,187
20.5% share
10,232g
168 CS · 7/m
Hate#yyy1
Ezreal · ADC
9 / 3 / 9
54.5% KP
31,467
30.4% share
13,876g
211 CS · 8.8/m
Yurij Ovsienko#WOŚP
Seraphine · Support
4 / 7 / 13
51.5% KP
8,924
8.6% share
7,829g
23 CS · 1/m
Red side
DefeatGiovanniRengarS9#Honor
Ryze · Top
2 / 6 / 4
31.6% KP
14,331
18.3% share
8,599g
151 CS · 6.3/m
T1 ZARBAYUSI#GOAT
Hecarim · Jungle
3 / 5 / 7
52.6% KP
17,957
22.9% share
9,875g
192 CS · 8/m
ImIrelingTday#EUNE
Zoe · Mid
8 / 7 / 1
47.4% KP
22,430
28.6% share
9,637g
174 CS · 7.2/m
CÂRRIED ßY ÅDÇ#EUNE
Jhin · ADC
5 / 7 / 1
31.6% KP
10,939
14% share
9,586g
175 CS · 7.3/m
Terrashape#ixtal
Karma · Support
1 / 8 / 9
52.6% KP
12,688
16.2% share
6,884g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
