Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 142 days ago
17 / 3 / 12
K / D / A
74.4%
Kill participation
1,521.2
Damage / min
20,712g
582.1 gold / min
29
7 placed · 5 cleared
296
8.3 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatName Available#EUNE
Tahm Kench · Top
1 / 10 / 12
32.5% KP
12,966
9.2% share
10,618g
187 CS · 5.3/m
the revenant one#tbefy
Hecarim · Jungle
22 / 5 / 8
75% KP
37,547
26.6% share
20,724g
249 CS · 7/m
Žáhul#Brand
Brand · Mid
4 / 9 / 8
30% KP
44,980
31.9% share
14,356g
261 CS · 7.3/m
Shattered dreams#pain
Varus · ADC
6 / 4 / 12
45% KP
22,012
15.6% share
17,209g
314 CS · 8.8/m
Blocked Account#2137
Viego · Support
7 / 11 / 13
50% KP
23,525
16.7% share
12,873g
73 CS · 2.1/m
Red side
Victorymemento mori#echo
Riven · Top
17 / 3 / 12
74.4% KP
54,131
36.9% share
20,712g
296 CS · 8.3/m
The Judge#XXXXX
Diana · Jungle
5 / 8 / 15
51.3% KP
27,916
19% share
14,505g
187 CS · 5.3/m
ZbIb#zbib
Kayle · Mid
5 / 9 / 3
20.5% KP
25,184
17.2% share
14,658g
283 CS · 8/m
hi im suki#GGEZ
Miss Fortune · ADC
11 / 8 / 3
35.9% KP
28,839
19.7% share
19,968g
317 CS · 8.9/m
Mrs Zaun#EUNE
Thresh · Support
1 / 12 / 18
48.7% KP
10,494
7.2% share
10,413g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
