Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 142 days ago
9 / 1 / 2
K / D / A
42.3%
Kill participation
917.8
Damage / min
12,605g
567.4 gold / min
14
6 placed · 0 cleared
231
10.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
9 / 1 / 2
42.3% KP
20,391
28.1% share
12,605g
231 CS · 10.4/m
vlonethug#xxxxx
Hecarim · Jungle
5 / 1 / 5
38.5% KP
8,527
11.7% share
10,439g
186 CS · 8.4/m
Selais#EUNE
Xerath · Mid
5 / 3 / 5
38.5% KP
23,880
32.9% share
9,076g
188 CS · 8.5/m
mlecyk#mleko
Kog'Maw · ADC
5 / 4 / 2
26.9% KP
11,242
15.5% share
10,665g
166 CS · 7.5/m
Victoriia#JANNA
Janna · Support
2 / 0 / 12
53.8% KP
8,646
11.9% share
7,421g
48 CS · 2.2/m
Red side
DefeatAnzor#SSett
Zaahen · Top
1 / 4 / 3
44.4% KP
8,687
18.4% share
9,330g
189 CS · 8.5/m
L9 Myκys#EUNE
Kha'Zix · Jungle
5 / 5 / 2
77.8% KP
11,037
23.4% share
9,282g
131 CS · 5.9/m
FUnKEeMnSLaB#EUNE
Vladimir · Mid
3 / 5 / 2
55.6% KP
12,617
26.8% share
8,359g
173 CS · 7.8/m
XXTTCC#KTH
Yunara · ADC
0 / 6 / 2
22.2% KP
12,280
26% share
9,179g
207 CS · 9.3/m
mentally ill#yin
Milio · Support
0 / 6 / 3
33.3% KP
2,545
5.4% share
5,434g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
