Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 139 days ago
14 / 1 / 8
K / D / A
51.2%
Kill participation
1,301.4
Damage / min
15,959g
648.7 gold / min
13
5 placed · 0 cleared
247
10 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDopaminowyBard#BARD
Singed · Top
1 / 13 / 5
31.6% KP
12,053
18.6% share
9,354g
217 CS · 8.8/m
CannotZΞDEnough#EUNE
Kha'Zix · Jungle
6 / 6 / 4
52.6% KP
13,735
21.2% share
13,114g
153 CS · 6.2/m
MrWolas#EUNE
Cho'Gath · Mid
8 / 7 / 2
52.6% KP
15,526
23.9% share
11,742g
201 CS · 8.2/m
Moon#Blau
Ezreal · ADC
3 / 10 / 1
21.1% KP
17,065
26.3% share
10,212g
202 CS · 8.2/m
Frannkk#EUNE
Karma · Support
1 / 7 / 8
47.4% KP
6,500
10% share
7,383g
38 CS · 1.5/m
Red side
Victorymemento mori#echo
Riven · Top
14 / 1 / 8
51.2% KP
32,014
32.9% share
15,959g
247 CS · 10/m
goodnight gnarz#bye
Evelynn · Jungle
7 / 4 / 8
34.9% KP
17,200
17.7% share
11,290g
166 CS · 6.7/m
Sacrifice#GOAT
Hwei · Mid
8 / 4 / 8
37.2% KP
27,531
28.3% share
12,367g
239 CS · 9.7/m
Smash#Smesh
Miss Fortune · ADC
5 / 6 / 8
30.2% KP
8,226
8.5% share
10,920g
146 CS · 5.9/m
KOSTAS PASSARIS#NYFAS
Pyke · Support
9 / 4 / 6
34.9% KP
12,327
12.7% share
9,434g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
