Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 136 days ago
8 / 4 / 5
K / D / A
46.4%
Kill participation
825.6
Damage / min
14,088g
492.9 gold / min
21
4 placed · 4 cleared
267
9.3 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
8 / 4 / 5
46.4% KP
23,597
24.5% share
14,088g
267 CS · 9.3/m
liżma enjoyer#EUNE
Rek'Sai · Jungle
7 / 2 / 8
53.6% KP
15,289
15.9% share
12,518g
186 CS · 6.5/m
arzyy#100x
Vladimir · Mid
6 / 3 / 7
46.4% KP
22,946
23.8% share
11,690g
220 CS · 7.7/m
Tarazito#EUNE
Jhin · ADC
7 / 2 / 6
46.4% KP
19,515
20.3% share
13,065g
247 CS · 8.6/m
KarmaIsByMySide#Karma
Senna · Support
0 / 6 / 19
67.9% KP
15,018
15.6% share
9,495g
34 CS · 1.2/m
Red side
DefeatxBaIaTux#EUNE
Fiora · Top
1 / 7 / 2
17.6% KP
13,505
16.7% share
9,101g
187 CS · 6.5/m
Manosphere KING#TATE
Rengar · Jungle
5 / 4 / 2
41.2% KP
11,982
14.8% share
11,567g
216 CS · 7.6/m
HacksawGaming#0 WIN
Cassiopeia · Mid
8 / 4 / 1
52.9% KP
27,296
33.7% share
13,049g
244 CS · 8.5/m
218657023KG24FT#EUNE
Ezreal · ADC
2 / 5 / 2
23.5% KP
19,633
24.2% share
10,932g
239 CS · 8.4/m
Rendy Kurton #EUNE
Nami · Support
1 / 8 / 6
41.2% KP
8,605
10.6% share
7,183g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
