Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 136 days ago
6 / 5 / 2
K / D / A
38.1%
Kill participation
1,131.1
Damage / min
12,439g
435.9 gold / min
28
7 placed · 3 cleared
220
7.7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYouWhy#EUNE
Cho'Gath · Top
3 / 4 / 10
38.2% KP
18,929
15.1% share
11,923g
247 CS · 8.7/m
16 γραμμες#11111
Ekko · Jungle
15 / 0 / 10
73.5% KP
39,437
31.5% share
17,945g
258 CS · 9/m
tried to change#skvly
Zed · Mid
11 / 6 / 7
52.9% KP
30,189
24.1% share
15,013g
211 CS · 7.4/m
SnoopDogg#CARRY
Tristana · ADC
4 / 6 / 11
44.1% KP
20,903
16.7% share
12,848g
195 CS · 6.8/m
Astrien#EUNE
Swain · Support
1 / 5 / 16
50% KP
15,687
12.5% share
8,362g
36 CS · 1.3/m
Red side
Defeatmemento mori#echo
Sylas · Top
6 / 5 / 2
38.1% KP
32,274
28.1% share
12,439g
220 CS · 7.7/m
nataliuauaua#uwu
Qiyana · Jungle
5 / 10 / 4
42.9% KP
20,337
17.7% share
12,642g
208 CS · 7.3/m
Shrekster#Storm
Cassiopeia · Mid
2 / 7 / 3
23.8% KP
23,211
20.2% share
9,748g
208 CS · 7.3/m
wojanek JD#1029
Ezreal · ADC
6 / 6 / 5
52.4% KP
26,920
23.4% share
13,663g
269 CS · 9.4/m
toffelek89#EUNE
Sona · Support
2 / 6 / 12
66.7% KP
12,286
10.7% share
8,553g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
