Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 136 days ago
6 / 3 / 6
K / D / A
57.1%
Kill participation
749.8
Damage / min
11,853g
504 gold / min
13
5 placed · 0 cleared
192
8.2 CS / min
Objective control
0
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
6 / 3 / 6
57.1% KP
17,632
24.3% share
11,853g
192 CS · 8.2/m
Cwlciejka#glut
Nidalee · Jungle
6 / 2 / 6
57.1% KP
19,247
26.5% share
11,995g
199 CS · 8.5/m
Cukiereczek#Pcake
Sylas · Mid
3 / 2 / 8
52.4% KP
14,585
20.1% share
9,582g
174 CS · 7.4/m
Zurai#Zurai
Twitch · ADC
5 / 6 / 6
52.4% KP
13,940
19.2% share
10,340g
158 CS · 6.7/m
Handsome Genius#Daddy
Rell · Support
1 / 9 / 14
71.4% KP
7,259
10% share
7,090g
41 CS · 1.7/m
Red side
DefeatFRAME MOGGED#LOW
Fiora · Top
2 / 4 / 4
27.3% KP
12,178
18.3% share
8,443g
193 CS · 8.2/m
Barvok#GOAT
Bel'Veth · Jungle
5 / 5 / 3
36.4% KP
7,922
11.9% share
9,983g
190 CS · 8.1/m
Fallen Edge#NXBL
Vladimir · Mid
0 / 2 / 0
0% KP
794
1.2% share
3,789g
18 CS · 0.8/m
twtv ECSTASSYLOL#777
Kalista · ADC
14 / 5 / 7
95.5% KP
30,112
45.2% share
15,236g
214 CS · 9.1/m
JustLuckyGame#ggwp
Zac · Support
1 / 5 / 19
90.9% KP
15,665
23.5% share
8,451g
45 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
