Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 135 days ago
13 / 2 / 4
K / D / A
45.9%
Kill participation
1,024.2
Damage / min
13,396g
590.6 gold / min
14
4 placed · 3 cleared
185
8.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
13 / 2 / 4
45.9% KP
23,233
28% share
13,396g
185 CS · 8.2/m
Tekkan#EUNE
Wukong · Jungle
4 / 3 / 8
32.4% KP
9,841
11.9% share
11,289g
225 CS · 9.9/m
mati#333
Malzahar · Mid
3 / 5 / 7
27% KP
16,425
19.8% share
10,809g
190 CS · 8.4/m
C H Λ Ø S#0000
Yasuo · ADC
5 / 6 / 9
37.8% KP
11,784
14.2% share
11,032g
180 CS · 7.9/m
Blocked Account#2137
Viego · Support
12 / 5 / 8
54.1% KP
21,660
26.1% share
11,051g
32 CS · 1.4/m
Red side
DefeatFRAME MOGGED#LOW
Fiora · Top
2 / 9 / 2
19% KP
9,257
16.2% share
8,776g
163 CS · 7.2/m
Andrej00522#8886
Shaco · Jungle
4 / 8 / 5
42.9% KP
14,095
24.7% share
8,673g
125 CS · 5.5/m
ΠΑΤΕΡ ΚΛΕΟΜΕΝΗΣ#0000
Smolder · Mid
5 / 7 / 7
57.1% KP
11,102
19.5% share
9,002g
164 CS · 7.2/m
Alicia Dessendre#EUNE1
Twitch · ADC
7 / 7 / 6
61.9% KP
15,588
27.3% share
9,467g
139 CS · 6.1/m
No More Gamble#EUNE
Rakan · Support
3 / 6 / 10
61.9% KP
7,005
12.3% share
7,772g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
