Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 135 days ago
11 / 6 / 7
K / D / A
52.9%
Kill participation
1,009.2
Damage / min
14,284g
470.4 gold / min
19
4 placed · 3 cleared
242
8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
11 / 6 / 7
52.9% KP
30,646
27% share
14,284g
242 CS · 8/m
Shisuteruna#3245
Elise · Jungle
5 / 3 / 8
38.2% KP
14,370
12.7% share
12,203g
191 CS · 6.3/m
xShadowsx12#EUNE
Samira · Mid
7 / 10 / 5
35.3% KP
28,327
25% share
12,914g
206 CS · 6.8/m
Minion#1989
Jinx · ADC
9 / 5 / 10
55.9% KP
30,762
27.1% share
17,458g
277 CS · 9.1/m
Might be better#EUNE
Thresh · Support
2 / 6 / 14
47.1% KP
9,420
8.3% share
8,525g
27 CS · 0.9/m
Red side
DefeatBiggBooa#Urgot
Urgot · Top
6 / 6 / 9
50% KP
18,329
17.8% share
13,229g
223 CS · 7.3/m
litonex#1234
Briar · Jungle
9 / 6 / 10
63.3% KP
23,419
22.7% share
14,824g
237 CS · 7.8/m
CRINGE NPC FREAK#AIBOT
Ekko · Mid
9 / 5 / 6
50% KP
21,894
21.2% share
14,317g
237 CS · 7.8/m
Juke4Ever#EUNE
Karthus · ADC
6 / 10 / 11
56.7% KP
32,326
31.3% share
12,861g
229 CS · 7.5/m
RAYGUN#777
Nami · Support
0 / 7 / 21
70% KP
7,246
7% share
8,432g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
