Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 135 days ago
6 / 1 / 8
K / D / A
31.1%
Kill participation
565.9
Damage / min
15,408g
530.4 gold / min
22
6 placed · 2 cleared
313
10.8 CS / min
Objective control
5
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
6 / 1 / 8
31.1% KP
16,440
16.7% share
15,408g
313 CS · 10.8/m
Frank612#EUNE
Sylas · Jungle
8 / 3 / 17
55.6% KP
17,171
17.4% share
13,846g
198 CS · 6.8/m
bilan8ropos#EUNE
Syndra · Mid
18 / 2 / 7
55.6% KP
36,032
36.6% share
15,768g
238 CS · 8.2/m
KIRUHASTRELOK#777
Ashe · ADC
9 / 6 / 13
48.9% KP
18,052
18.3% share
13,775g
172 CS · 5.9/m
Evanescence#ANGEL
Leona · Support
4 / 4 / 22
57.8% KP
10,845
11% share
10,259g
37 CS · 1.3/m
Red side
Defeattess123#EUNE
Fiora · Top
1 / 8 / 2
18.8% KP
7,941
9.9% share
10,465g
219 CS · 7.5/m
Mickey#1v9
Kha'Zix · Jungle
4 / 10 / 3
43.8% KP
16,602
20.7% share
12,119g
162 CS · 5.6/m
Terrashape#ixtal
Hwei · Mid
0 / 8 / 6
37.5% KP
14,716
18.3% share
9,552g
222 CS · 7.6/m
cherry waves#1083
Yunara · ADC
10 / 9 / 2
75% KP
32,880
41% share
16,973g
265 CS · 9.1/m
KarmaIsByMySide#Karma
Lulu · Support
1 / 10 / 11
75% KP
8,153
10.2% share
8,095g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
