Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 135 days ago
14 / 3 / 6
K / D / A
57.1%
Kill participation
987.8
Damage / min
18,613g
626 gold / min
15
4 placed · 1 cleared
272
9.1 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMoon#Blau
Malphite · Top
3 / 8 / 7
38.5% KP
16,711
17.5% share
11,609g
248 CS · 8.3/m
Kleenjoyer#karzy
Zed · Jungle
8 / 7 / 4
46.2% KP
17,943
18.8% share
15,017g
202 CS · 6.8/m
need cute femboy#meow
Olaf · Mid
5 / 7 / 5
38.5% KP
21,738
22.7% share
13,824g
256 CS · 8.6/m
Kaukas#EUNE
Karthus · ADC
9 / 7 / 8
65.4% KP
34,237
35.8% share
14,382g
253 CS · 8.5/m
Maciuś z klanu#6769
Soraka · Support
1 / 6 / 16
65.4% KP
5,003
5.2% share
8,339g
21 CS · 0.7/m
Red side
Victorymemento mori#echo
Riven · Top
14 / 3 / 6
57.1% KP
29,371
27.3% share
18,613g
272 CS · 9.1/m
i try win#EUNE1
Kha'Zix · Jungle
8 / 5 / 7
42.9% KP
16,392
15.2% share
15,819g
262 CS · 8.8/m
MrrMrrPissPiss#MRR
Annie · Mid
3 / 7 / 9
34.3% KP
19,748
18.4% share
9,948g
175 CS · 5.9/m
Aristotelhs#999
Fiora · ADC
10 / 7 / 9
54.3% KP
27,100
25.2% share
17,093g
237 CS · 8/m
Zvanar#6767
Yuumi · Support
0 / 4 / 20
57.1% KP
14,878
13.8% share
8,733g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
