Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 134 days ago
7 / 4 / 1
K / D / A
53.3%
Kill participation
800.6
Damage / min
13,767g
481.4 gold / min
17
4 placed · 3 cleared
276
9.7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLygry#EUNE
Cho'Gath · Top
9 / 4 / 10
65.5% KP
17,511
20.1% share
11,475g
170 CS · 5.9/m
4 Spirits 1 King#Dyr
Master Yi · Jungle
13 / 2 / 5
62.1% KP
22,544
25.9% share
17,695g
258 CS · 9/m
Trushkov#atg
Kayle · Mid
3 / 3 / 16
65.5% KP
18,683
21.5% share
11,977g
252 CS · 8.8/m
tai lung#makak
Vladimir · ADC
3 / 4 / 8
37.9% KP
17,641
20.3% share
11,949g
202 CS · 7.1/m
Volkanovski#1v9
Nautilus · Support
1 / 2 / 24
86.2% KP
10,542
12.1% share
9,395g
41 CS · 1.4/m
Red side
Defeatmemento mori#echo
Riven · Top
7 / 4 / 1
53.3% KP
22,897
27.3% share
13,767g
276 CS · 9.7/m
ζΞζΞ#ζΞζΞ
Bel'Veth · Jungle
3 / 6 / 2
33.3% KP
6,948
8.3% share
10,607g
204 CS · 7.1/m
SoldMySoulForLSD#EUNE
Ryze · Mid
2 / 8 / 1
20% KP
17,740
21.1% share
9,082g
186 CS · 6.5/m
D1 Geira#DOne
Corki · ADC
3 / 6 / 2
33.3% KP
27,926
33.2% share
11,003g
224 CS · 7.8/m
AsylumClown#RANK1
Janna · Support
0 / 5 / 7
46.7% KP
8,485
10.1% share
7,555g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
