Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 134 days ago
18 / 2 / 5
K / D / A
69.7%
Kill participation
1,267.7
Damage / min
23,789g
659.3 gold / min
25
6 placed · 3 cleared
378
10.5 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagikarpi#EUNE
Ambessa · Top
2 / 7 / 3
19.2% KP
18,830
14.9% share
14,943g
320 CS · 8.9/m
alt girl addict#yuumi
Master Yi · Jungle
13 / 5 / 6
73.1% KP
38,536
30.5% share
17,920g
266 CS · 7.4/m
Balansoar#ROSU
Lissandra · Mid
5 / 8 / 11
61.5% KP
33,221
26.3% share
13,574g
230 CS · 6.4/m
drgd#2711
Kai'Sa · ADC
4 / 9 / 5
34.6% KP
26,527
21% share
14,587g
260 CS · 7.2/m
GermanSpy#Johns
Janna · Support
2 / 4 / 10
46.2% KP
9,353
7.4% share
10,647g
28 CS · 0.8/m
Red side
Victorymemento mori#echo
Riven · Top
18 / 2 / 5
69.7% KP
45,742
39.7% share
23,789g
378 CS · 10.5/m
Nimm#ZANED
Sejuani · Jungle
3 / 5 / 20
69.7% KP
13,212
11.5% share
14,315g
200 CS · 5.5/m
Blocked Account#2137
Viego · Mid
9 / 12 / 4
39.4% KP
29,025
25.2% share
17,679g
288 CS · 8/m
Impulsive#000
Senna · ADC
3 / 2 / 13
48.5% KP
23,152
20.1% share
17,509g
333 CS · 9.2/m
Kronch#Him
Taric · Support
0 / 5 / 17
51.5% KP
4,214
3.7% share
9,541g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
