Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 134 days ago
10 / 3 / 5
K / D / A
48.4%
Kill participation
806.2
Damage / min
15,708g
515.3 gold / min
14
4 placed · 2 cleared
264
8.7 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
10 / 3 / 5
48.4% KP
24,575
23.6% share
15,708g
264 CS · 8.7/m
Ryoko#SONA
Xin Zhao · Jungle
6 / 3 / 16
71% KP
27,291
26.2% share
14,255g
197 CS · 6.5/m
Sacrifice#GOAT
Mel · Mid
5 / 5 / 4
29% KP
15,587
15% share
12,560g
251 CS · 8.2/m
gerodorm#zzzen
Kai'Sa · ADC
10 / 5 / 9
61.3% KP
32,325
31.1% share
19,049g
267 CS · 8.8/m
Kronch#Him
Taric · Support
0 / 3 / 21
67.7% KP
4,274
4.1% share
9,573g
35 CS · 1.1/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
2 / 6 / 2
21.1% KP
16,018
17.8% share
11,285g
254 CS · 8.3/m
16 γραμμες#11111
Ekko · Jungle
9 / 6 / 4
68.4% KP
35,017
38.9% share
14,481g
224 CS · 7.3/m
BANGARANGA#BGR
Lux · Mid
2 / 8 / 4
31.6% KP
13,131
14.6% share
10,967g
234 CS · 7.7/m
Pigoslav#1701
Vayne · ADC
4 / 7 / 3
36.8% KP
19,595
21.7% share
12,581g
255 CS · 8.4/m
2005 ALONSO#11111
Milio · Support
2 / 4 / 8
52.6% KP
6,370
7.1% share
9,464g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
