Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 131 days ago
16 / 1 / 7
K / D / A
85.2%
Kill participation
1,451
Damage / min
21,052g
668.3 gold / min
18
4 placed · 2 cleared
291
9.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
1 / 8 / 1
6.5% KP
11,998
10.5% share
11,649g
220 CS · 7/m
Toshinori Yagi#53X
Kha'Zix · Jungle
12 / 4 / 2
45.2% KP
24,587
21.6% share
14,855g
242 CS · 7.7/m
Martuz1#777
Vladimir · Mid
7 / 4 / 10
54.8% KP
35,499
31.2% share
13,508g
279 CS · 8.9/m
Primeloryz#EUNE
Hwei · ADC
9 / 5 / 5
45.2% KP
35,266
31% share
14,629g
247 CS · 7.8/m
Eesti Talupoeg#EUNE
Bard · Support
2 / 6 / 14
51.6% KP
6,544
5.7% share
8,790g
20 CS · 0.6/m
Red side
Victorymemento mori#echo
Riven · Top
16 / 1 / 7
85.2% KP
45,707
42.4% share
21,052g
291 CS · 9.2/m
Clownpierce#2384
Fizz · Jungle
8 / 4 / 5
48.1% KP
26,552
24.7% share
14,403g
219 CS · 7/m
JoshuaBlahyi#4765
Veigar · Mid
0 / 10 / 1
3.7% KP
11,992
11.1% share
10,304g
232 CS · 7.4/m
Mickey#1v9
Samira · ADC
3 / 8 / 2
18.5% KP
15,442
14.3% share
12,454g
251 CS · 8/m
Nemphios#NICK
Rell · Support
0 / 8 / 14
51.9% KP
7,990
7.4% share
8,826g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
