Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 129 days ago
2 / 12 / 1
K / D / A
15.8%
Kill participation
493.2
Damage / min
8,619g
372.8 gold / min
16
6 placed · 1 cleared
163
7.1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGavlanZX#OLAF
Olaf · Top
15 / 5 / 1
47.1% KP
30,326
33.2% share
13,896g
211 CS · 9.1/m
Crown#OTF
Qiyana · Jungle
6 / 5 / 5
32.4% KP
18,051
19.8% share
11,277g
174 CS · 7.5/m
FaithOfTheDeadly#Faith
Syndra · Mid
4 / 1 / 2
17.6% KP
16,634
18.2% share
10,189g
216 CS · 9.3/m
apantsak#ΝΩΕ
Kalista · ADC
8 / 7 / 6
41.2% KP
23,260
25.5% share
12,127g
184 CS · 8/m
KrzysiekMagik#EUNE
Zilean · Support
1 / 1 / 16
50% KP
2,960
3.2% share
7,624g
16 CS · 0.7/m
Red side
Defeatmemento mori#echo
Riven · Top
2 / 12 / 1
15.8% KP
11,402
18.3% share
8,619g
163 CS · 7.1/m
strainor#MID
Maokai · Jungle
7 / 8 / 5
63.2% KP
18,498
29.7% share
9,298g
112 CS · 4.8/m
MoarTeaDeLaColT#EUNE
Gragas · Mid
2 / 3 / 7
47.4% KP
15,652
25.1% share
7,936g
163 CS · 7.1/m
Shining Idol#sugar
Seraphine · ADC
5 / 7 / 5
52.6% KP
10,963
17.6% share
10,146g
162 CS · 7/m
U191#DVC12
Renata Glasc · Support
3 / 4 / 8
57.9% KP
5,737
9.2% share
7,394g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
