Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 129 days ago
11 / 3 / 11
K / D / A
47.8%
Kill participation
1,094.3
Damage / min
16,421g
574.2 gold / min
18
7 placed · 0 cleared
258
9 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlezy#SIAB
Wukong · Top
2 / 9 / 2
14.8% KP
12,961
14.2% share
9,023g
198 CS · 6.9/m
Tekkan#EUNE
Lee Sin · Jungle
3 / 11 / 5
29.6% KP
16,539
18.1% share
11,002g
205 CS · 7.2/m
金龙年出生的#Shmac
Vel'Koz · Mid
7 / 9 / 6
48.1% KP
19,860
21.7% share
12,991g
204 CS · 7.1/m
Twtv Katayama#4444
Katarina · ADC
14 / 9 / 2
59.3% KP
31,230
34.1% share
14,753g
175 CS · 6.1/m
Fecnc#Fecnc
Nautilus · Support
1 / 8 / 11
44.4% KP
10,872
11.9% share
8,446g
42 CS · 1.5/m
Red side
Victorymemento mori#echo
Riven · Top
11 / 3 / 11
47.8% KP
31,296
25.7% share
16,421g
258 CS · 9/m
Clownpierce#2384
Gwen · Jungle
11 / 6 / 9
43.5% KP
32,161
26.4% share
16,092g
232 CS · 8.1/m
ZEDシ#1337
Zed · Mid
13 / 6 / 6
41.3% KP
27,865
22.9% share
14,053g
233 CS · 8.1/m
Piotr Maciejczak#POE2
Aurelion Sol · ADC
9 / 3 / 14
50% KP
19,460
16% share
14,057g
196 CS · 6.9/m
StellarLisi#EUNE
Xerath · Support
2 / 9 / 9
23.9% KP
10,961
9% share
8,621g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
