Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 129 days ago
8 / 9 / 5
K / D / A
36.1%
Kill participation
1,238.5
Damage / min
15,179g
430.6 gold / min
25
6 placed · 2 cleared
243
6.9 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEden#6622
Zaahen · Top
8 / 9 / 5
31% KP
24,091
14.3% share
14,433g
231 CS · 6.6/m
OmonoiaHlektriko#FORD
Rengar · Jungle
15 / 8 / 4
45.2% KP
33,059
19.7% share
18,467g
262 CS · 7.4/m
Martuz1#777
Vladimir · Mid
9 / 6 / 12
50% KP
49,304
29.4% share
17,650g
293 CS · 8.3/m
Leonix89#EUNE
Swain · ADC
6 / 6 / 20
61.9% KP
47,184
28.1% share
15,585g
218 CS · 6.2/m
kihanytbanan#petra
Blitzcrank · Support
4 / 7 / 19
54.8% KP
14,322
8.5% share
11,325g
40 CS · 1.1/m
Red side
Defeatmemento mori#echo
Riven · Top
8 / 9 / 5
36.1% KP
43,656
21.1% share
15,179g
243 CS · 6.9/m
Hours In Silence#TCD
Nidalee · Jungle
14 / 9 / 13
75% KP
45,154
21.9% share
18,226g
234 CS · 6.6/m
iluLol1#EUNE
Pantheon · Mid
7 / 10 / 11
50% KP
38,720
18.7% share
14,215g
201 CS · 5.7/m
jubby#55jb
Veigar · ADC
2 / 5 / 19
58.3% KP
51,913
25.1% share
14,655g
237 CS · 6.7/m
drgd#2711
Bard · Support
5 / 9 / 23
77.8% KP
27,134
13.1% share
12,292g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
