Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 129 days ago
12 / 4 / 11
K / D / A
65.7%
Kill participation
1,205.6
Damage / min
15,005g
590.7 gold / min
15
5 placed · 0 cleared
210
8.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDave3385#EUNE
Gwen · Top
1 / 9 / 2
13% KP
13,031
16.4% share
8,624g
187 CS · 7.4/m
piotrek12445#EUNE
Kha'Zix · Jungle
3 / 8 / 4
30.4% KP
12,679
15.9% share
11,376g
158 CS · 6.2/m
Aristotelhs#999
Fiora · Mid
4 / 7 / 3
30.4% KP
15,073
19% share
13,046g
236 CS · 9.3/m
Helski#EUNE
Heimerdinger · ADC
13 / 5 / 0
56.5% KP
27,009
34% share
13,193g
214 CS · 8.4/m
fake9 AWERO#EUNE
Thresh · Support
2 / 6 / 16
78.3% KP
11,727
14.7% share
8,011g
16 CS · 0.6/m
Red side
Victorymemento mori#echo
Riven · Top
12 / 4 / 11
65.7% KP
30,623
31.2% share
15,005g
210 CS · 8.3/m
Tekkan#EUNE
Lillia · Jungle
8 / 2 / 11
54.3% KP
20,861
21.3% share
15,002g
281 CS · 11.1/m
accent v12#313
Qiyana · Mid
11 / 3 / 7
51.4% KP
21,652
22.1% share
13,261g
177 CS · 7/m
FRAME MOGGED#LOW
Draven · ADC
3 / 8 / 4
20% KP
15,623
15.9% share
11,569g
174 CS · 6.9/m
ItsAlex2#EUNE
Pyke · Support
1 / 6 / 13
40% KP
9,318
9.5% share
8,327g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
