Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 129 days ago
14 / 4 / 11
K / D / A
56.8%
Kill participation
1,036.3
Damage / min
20,717g
554.4 gold / min
19
3 placed · 4 cleared
323
8.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstecu1#EUNE
Vayne · Top
7 / 11 / 4
33.3% KP
25,351
19.6% share
13,896g
253 CS · 6.8/m
MovieStarPlanet#EAST
Hecarim · Jungle
8 / 5 / 6
42.4% KP
28,860
22.3% share
17,474g
325 CS · 8.7/m
dodonadodo#int
Yasuo · Mid
7 / 13 / 4
33.3% KP
22,491
17.4% share
17,734g
347 CS · 9.3/m
4ltgrave#4wawa
Brand · ADC
7 / 9 / 9
48.5% KP
34,041
26.4% share
15,128g
247 CS · 6.6/m
Fame#2424
Bard · Support
4 / 6 / 21
75.8% KP
18,385
14.2% share
12,704g
46 CS · 1.2/m
Red side
Victoryエッコ#korea
Akali · Top
8 / 8 / 4
27.3% KP
38,401
26.1% share
14,331g
242 CS · 6.5/m
Tatsu#big
Master Yi · Jungle
14 / 5 / 9
52.3% KP
35,121
23.8% share
19,019g
272 CS · 7.3/m
memento mori#echo
Riven · Mid
14 / 4 / 11
56.8% KP
38,724
26.3% share
20,717g
323 CS · 8.6/m
saya no uta#meat
Draven · ADC
4 / 5 / 10
31.8% KP
20,636
14% share
18,748g
311 CS · 8.3/m
KOSTAS PASSARIS#NYFAS
Skarner · Support
4 / 11 / 16
45.5% KP
14,493
9.8% share
12,167g
55 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
