Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 126 days ago
12 / 2 / 4
K / D / A
53.3%
Kill participation
1,051.3
Damage / min
16,069g
644.5 gold / min
19
4 placed · 2 cleared
227
9.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMalpWhite2115#EUNE
Malphite · Top
2 / 6 / 2
18.2% KP
6,775
8.6% share
9,100g
179 CS · 7.2/m
GYAATTROX#ATROX
Aatrox · Jungle
15 / 7 / 6
95.5% KP
28,493
36.1% share
13,545g
179 CS · 7.2/m
Tophu#not
Ahri · Mid
4 / 8 / 8
54.5% KP
13,389
17% share
9,312g
176 CS · 7.1/m
StormBounded#EUNE
Jhin · ADC
1 / 4 / 8
40.9% KP
11,901
15.1% share
9,383g
192 CS · 7.7/m
AdamFekete#azjo
Senna · Support
0 / 5 / 16
72.7% KP
18,314
23.2% share
8,611g
31 CS · 1.2/m
Red side
Victorymemento mori#echo
Riven · Top
12 / 2 / 4
53.3% KP
26,212
29.9% share
16,069g
227 CS · 9.1/m
7 HMERES HSUXIAS#GIO
Master Yi · Jungle
12 / 5 / 6
60% KP
22,098
25.2% share
14,455g
189 CS · 7.6/m
ChrisBumsteadIRL#007
Viktor · Mid
2 / 7 / 13
50% KP
19,355
22.1% share
9,121g
165 CS · 6.6/m
PsychoUndercover#EUNE
Jinx · ADC
3 / 4 / 13
53.3% KP
13,028
14.8% share
12,858g
205 CS · 8.2/m
Fifi#east
Thresh · Support
1 / 4 / 16
56.7% KP
7,043
8% share
7,354g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
