Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 126 days ago
17 / 2 / 3
K / D / A
48.8%
Kill participation
1,118.7
Damage / min
14,992g
600.5 gold / min
19
5 placed · 1 cleared
191
7.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI vs 9#BIGD
Gangplank · Top
0 / 9 / 7
33.3% KP
10,199
15.5% share
8,312g
170 CS · 6.8/m
Rank1 COJOVALI#drg44
Sylas · Jungle
3 / 11 / 3
28.6% KP
5,998
9.1% share
8,890g
148 CS · 5.9/m
parkour kitten#YOOO
Ahri · Mid
11 / 6 / 5
76.2% KP
24,766
37.5% share
12,335g
184 CS · 7.4/m
FRAME MOGGED#LOW
Fiora · ADC
5 / 7 / 6
52.4% KP
18,418
27.9% share
12,032g
195 CS · 7.8/m
Muryôkûsho#1v9
Janna · Support
2 / 8 / 8
47.6% KP
6,617
10% share
6,459g
15 CS · 0.6/m
Red side
Victorymemento mori#echo
Riven · Top
17 / 2 / 3
48.8% KP
27,929
30.3% share
14,992g
191 CS · 7.7/m
Wang#yuumi
Kha'Zix · Jungle
9 / 4 / 6
36.6% KP
15,118
16.4% share
13,867g
197 CS · 7.9/m
karložan#1111
Irelia · Mid
9 / 6 / 6
36.6% KP
18,518
20.1% share
12,553g
200 CS · 8/m
Kaukas#EUNE
Karthus · ADC
5 / 6 / 11
39% KP
20,922
22.7% share
12,015g
222 CS · 8.9/m
mauzye#EUNE
Seraphine · Support
1 / 4 / 18
46.3% KP
9,838
10.7% share
9,347g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
