Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 126 days ago
9 / 8 / 4
K / D / A
40.6%
Kill participation
1,062.2
Damage / min
15,447g
486.3 gold / min
22
5 placed · 4 cleared
258
8.1 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXUQ NA AATROX#1V9
Aatrox · Top
13 / 5 / 11
61.5% KP
36,671
26.4% share
14,788g
207 CS · 6.5/m
ryan gosling#real0
Gwen · Jungle
8 / 5 / 12
51.3% KP
32,421
23.3% share
15,220g
210 CS · 6.6/m
Diviner#EUNE
Nasus · Mid
4 / 9 / 4
20.5% KP
10,380
7.5% share
8,939g
131 CS · 4.1/m
M26ZB#MEOW
Swain · ADC
10 / 3 / 16
66.7% KP
32,901
23.6% share
14,875g
211 CS · 6.6/m
gruby#win
Senna · Support
4 / 10 / 23
69.2% KP
26,750
19.2% share
12,137g
47 CS · 1.5/m
Red side
Victorymemento mori#echo
Riven · Top
9 / 8 / 4
40.6% KP
33,743
22% share
15,447g
258 CS · 8.1/m
OmonoiaHlektriko#FORD
Rengar · Jungle
8 / 7 / 9
53.1% KP
30,150
19.6% share
15,324g
262 CS · 8.2/m
true warrior#nrbys
Ekko · Mid
10 / 5 / 8
56.3% KP
43,599
28.4% share
14,449g
251 CS · 7.9/m
Impulsive#000
Seraphine · ADC
4 / 6 / 9
40.6% KP
35,265
23% share
12,220g
218 CS · 6.9/m
kuutti#EUNE
Alistar · Support
1 / 13 / 16
53.1% KP
10,685
7% share
9,125g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
