Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 126 days ago
12 / 2 / 4
K / D / A
55.2%
Kill participation
1,272.2
Damage / min
16,365g
566.9 gold / min
23
6 placed · 2 cleared
268
9.3 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatsNk Joker0n Jack#EUNE
Trundle · Top
3 / 8 / 3
35.3% KP
15,728
19% share
11,842g
268 CS · 9.3/m
El Samuelo#EUNE
Nunu & Willump · Jungle
3 / 8 / 6
52.9% KP
8,039
9.7% share
9,606g
149 CS · 5.2/m
Psilocybin#2123
Cho'Gath · Mid
5 / 4 / 5
58.8% KP
25,102
30.3% share
11,518g
219 CS · 7.6/m
undistuped3#777
Caitlyn · ADC
5 / 4 / 2
41.2% KP
26,057
31.5% share
14,607g
264 CS · 9.1/m
SHINIGAMI#G59
Bard · Support
1 / 5 / 11
70.6% KP
7,867
9.5% share
7,807g
21 CS · 0.7/m
Red side
Victorymemento mori#echo
Riven · Top
12 / 2 / 4
55.2% KP
36,725
28.4% share
16,365g
268 CS · 9.3/m
kahri1234#EUNE
Aatrox · Jungle
8 / 5 / 7
51.7% KP
33,326
25.8% share
13,797g
239 CS · 8.3/m
iidrippy#SIUU
Galio · Mid
1 / 4 / 8
31% KP
19,666
15.2% share
10,198g
206 CS · 7.1/m
AleEmotkaZostała#RMJ
Ezreal · ADC
7 / 3 / 3
34.5% KP
27,695
21.4% share
14,568g
251 CS · 8.7/m
Mr Leona#EUN
Karma · Support
1 / 3 / 18
65.5% KP
11,968
9.3% share
8,854g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
