Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 126 days ago
18 / 5 / 8
K / D / A
65%
Kill participation
1,516.9
Damage / min
19,078g
624.1 gold / min
18
5 placed · 2 cleared
235
7.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
18 / 5 / 8
65% KP
46,368
39.1% share
19,078g
235 CS · 7.7/m
Angell#TPAB
Shyvana · Jungle
6 / 8 / 9
37.5% KP
20,051
16.9% share
13,087g
208 CS · 6.8/m
WB NAGINI#EUNE
Yone · Mid
5 / 13 / 8
32.5% KP
18,035
15.2% share
10,428g
173 CS · 5.7/m
Zire#EUNE
Yasuo · ADC
5 / 7 / 10
37.5% KP
11,558
9.7% share
12,363g
204 CS · 6.7/m
veveras003#EUNE
Elise · Support
6 / 9 / 19
62.5% KP
22,580
19% share
10,558g
13 CS · 0.4/m
Red side
VictoryColle99O#EUNE0
Garen · Top
5 / 14 / 9
33.3% KP
17,479
13.2% share
11,047g
170 CS · 5.6/m
Oćekonjadajojdam#saki5
Hecarim · Jungle
12 / 9 / 18
71.4% KP
31,962
24.2% share
15,220g
220 CS · 7.2/m
I AM BACK#ktmos
Syndra · Mid
8 / 4 / 16
57.1% KP
36,959
28% share
18,472g
300 CS · 9.8/m
kush uwu#DOINB
Senna · ADC
11 / 4 / 15
61.9% KP
24,141
18.3% share
15,624g
173 CS · 5.7/m
SommerLiebe#EUNE
Taliyah · Support
6 / 9 / 19
59.5% KP
21,450
16.3% share
11,044g
67 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
