Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 126 days ago
12 / 5 / 8
K / D / A
43.5%
Kill participation
1,083.4
Damage / min
16,350g
519.6 gold / min
22
5 placed · 3 cleared
276
8.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatsNk Joker0n Jack#EUNE
Trundle · Top
2 / 12 / 5
25% KP
15,158
15.4% share
11,823g
244 CS · 7.8/m
Clownpierce#2384
Kayn · Jungle
11 / 10 / 6
60.7% KP
27,094
27.5% share
15,806g
213 CS · 6.8/m
Shrekster#Storm
Syndra · Mid
8 / 5 / 4
42.9% KP
26,865
27.2% share
15,475g
264 CS · 8.4/m
FAME AND GLORY#NPD
Viktor · ADC
5 / 10 / 4
32.1% KP
15,544
15.7% share
11,328g
203 CS · 6.5/m
Marsovy#BOA
Seraphine · Support
2 / 9 / 12
50% KP
14,036
14.2% share
8,723g
34 CS · 1.1/m
Red side
Victorymemento mori#echo
Riven · Top
12 / 5 / 8
43.5% KP
34,091
27.7% share
16,350g
276 CS · 8.8/m
satanic g0spel#333
Talon · Jungle
15 / 6 / 6
45.7% KP
28,632
23.3% share
16,440g
245 CS · 7.8/m
Giusha1337#EUNE
Ekko · Mid
10 / 3 / 6
34.8% KP
22,764
18.5% share
15,698g
288 CS · 9.2/m
BloodyPoison#EUNE
Hwei · ADC
7 / 6 / 9
34.8% KP
18,272
14.9% share
14,514g
255 CS · 8.1/m
yuliiana#EUNE
Ezreal · Support
2 / 8 / 12
30.4% KP
19,248
15.6% share
10,545g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
