Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 124 days ago
16 / 6 / 5
K / D / A
42.9%
Kill participation
1,586
Damage / min
16,844g
656.7 gold / min
15
6 placed · 3 cleared
237
9.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBetonek#25cm
Skarner · Top
8 / 9 / 8
44.4% KP
23,839
23.2% share
12,018g
173 CS · 6.7/m
Byqqu#EUNE
Master Yi · Jungle
6 / 10 / 10
44.4% KP
16,714
16.2% share
10,821g
171 CS · 6.7/m
Latom#Aura
Akshan · Mid
10 / 9 / 5
41.7% KP
25,480
24.8% share
12,183g
163 CS · 6.4/m
Dariuszek#DEMON
Swain · ADC
5 / 9 / 14
52.8% KP
25,888
25.2% share
12,227g
188 CS · 7.3/m
faroklötty3#DIK
Pyke · Support
7 / 13 / 12
52.8% KP
10,976
10.7% share
9,932g
18 CS · 0.7/m
Red side
Victorymemento mori#echo
Riven · Top
16 / 6 / 5
42.9% KP
40,681
32.1% share
16,844g
237 CS · 9.2/m
Zigizas#333
Qiyana · Jungle
10 / 5 / 12
44.9% KP
21,896
17.3% share
16,320g
221 CS · 8.6/m
nonchalant adam#kret
Ahri · Mid
6 / 5 / 10
32.7% KP
22,843
18% share
11,304g
179 CS · 7/m
big ego#ionXD
Varus · ADC
13 / 8 / 7
40.8% KP
30,613
24.2% share
16,017g
208 CS · 8.1/m
Poppynator#P0P
Poppy · Support
4 / 12 / 9
26.5% KP
10,679
8.4% share
8,432g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
