Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 124 days ago
4 / 5 / 6
K / D / A
43.5%
Kill participation
582.2
Damage / min
11,163g
448.9 gold / min
16
6 placed · 1 cleared
206
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
4 / 5 / 6
43.5% KP
14,478
16.1% share
11,163g
206 CS · 8.3/m
TaGraJestSmutna#EUNE
Viego · Jungle
6 / 7 / 9
65.2% KP
20,088
22.3% share
11,092g
149 CS · 6/m
Yolotelis#EOUNE
Kalista · Mid
6 / 7 / 4
43.5% KP
27,446
30.5% share
10,430g
181 CS · 7.3/m
Ali2004#EUNE
Kai'Sa · ADC
5 / 6 / 7
52.2% KP
21,693
24.1% share
11,640g
166 CS · 6.7/m
Impulsive#000
Rakan · Support
2 / 7 / 12
60.9% KP
6,177
6.9% share
7,198g
28 CS · 1.1/m
Red side
VictoryDawn#0612
Fiora · Top
8 / 7 / 9
53.1% KP
20,213
21.2% share
11,343g
138 CS · 5.5/m
Pacmario#Efood
Fiddlesticks · Jungle
6 / 3 / 19
78.1% KP
18,954
19.9% share
12,793g
181 CS · 7.3/m
FRAME MOGGED#LOW
Nasus · Mid
4 / 3 / 11
46.9% KP
19,938
20.9% share
10,460g
192 CS · 7.7/m
Nosferatus#karth
Karthus · ADC
10 / 5 / 10
62.5% KP
27,519
28.9% share
13,349g
195 CS · 7.8/m
Liriyan#42069
Thresh · Support
4 / 5 / 22
81.3% KP
8,749
9.2% share
9,375g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
