Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 123 days ago
14 / 6 / 7
K / D / A
63.6%
Kill participation
1,276.1
Damage / min
22,159g
593 gold / min
35
6 placed · 4 cleared
288
7.7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolway#LOK
Aatrox · Top
8 / 7 / 5
28.3% KP
22,225
14.5% share
14,291g
235 CS · 6.3/m
OmulFinn#EUNE
Viego · Jungle
21 / 8 / 10
67.4% KP
54,608
35.7% share
21,124g
271 CS · 7.3/m
Sebastian#bebko
K'Sante · Mid
9 / 9 / 12
45.7% KP
30,993
20.2% share
15,229g
274 CS · 7.3/m
undistuped3#777
Vayne · ADC
7 / 3 / 13
43.5% KP
36,415
23.8% share
18,075g
305 CS · 8.2/m
wika#PSWIS
Lulu · Support
1 / 6 / 24
54.3% KP
8,934
5.8% share
10,494g
27 CS · 0.7/m
Red side
Victorymemento mori#echo
Riven · Top
14 / 6 / 7
63.6% KP
47,682
29.6% share
22,159g
288 CS · 7.7/m
777#kalux
Ekko · Jungle
9 / 7 / 7
48.5% KP
36,985
23% share
17,785g
290 CS · 7.8/m
HemoGoblin#LARP
Swain · Mid
1 / 13 / 17
54.5% KP
32,373
20.1% share
12,504g
199 CS · 5.3/m
APHELIKING#6666
Draven · ADC
6 / 7 / 3
27.3% KP
22,997
14.3% share
19,701g
340 CS · 9.1/m
StepByStep#DOIT
Pantheon · Support
3 / 13 / 14
51.5% KP
20,996
13% share
12,437g
57 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
