Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 123 days ago
14 / 8 / 9
K / D / A
52.3%
Kill participation
1,005.6
Damage / min
23,101g
514.3 gold / min
21
5 placed · 5 cleared
333
7.4 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
7
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRank1 COJOVALI#drg44
Tryndamere · Top
13 / 10 / 9
45.8% KP
40,689
19.9% share
20,513g
342 CS · 7.6/m
uuuuuuuuuuu#feet
Zed · Jungle
6 / 10 / 10
33.3% KP
38,770
19% share
21,132g
325 CS · 7.2/m
el primo#1312
Syndra · Mid
24 / 5 / 10
70.8% KP
72,915
35.7% share
24,906g
343 CS · 7.6/m
GrubyTypOdWizji#Gruby
Swain · ADC
1 / 12 / 15
33.3% KP
27,351
13.4% share
16,689g
295 CS · 6.6/m
drgd#2711
Bard · Support
4 / 7 / 22
54.2% KP
24,742
12.1% share
14,613g
33 CS · 0.7/m
Red side
Defeatmemento mori#echo
Riven · Top
14 / 8 / 9
52.3% KP
45,168
24.6% share
23,101g
333 CS · 7.4/m
Kokushibo#hold1
Kayn · Jungle
9 / 15 / 11
45.5% KP
37,065
20.2% share
17,259g
246 CS · 5.5/m
hypergamy#rope
Yone · Mid
9 / 7 / 4
29.5% KP
39,161
21.3% share
19,470g
347 CS · 7.7/m
AsylumClown#RANK1
Veigar · ADC
9 / 9 / 8
38.6% KP
37,520
20.4% share
23,039g
408 CS · 9.1/m
Poppynator#P0P
Poppy · Support
3 / 9 / 23
59.1% KP
24,626
13.4% share
13,511g
20 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
