Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 122 days ago
3 / 7 / 3
K / D / A
33.3%
Kill participation
609.8
Damage / min
10,504g
405 gold / min
21
9 placed · 1 cleared
209
8.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Renekton · Top
3 / 7 / 3
33.3% KP
15,815
20% share
10,504g
209 CS · 8.1/m
Shunsui Kyoraku#Elvii
Naafiri · Jungle
10 / 6 / 4
77.8% KP
26,305
33.2% share
12,860g
169 CS · 6.5/m
Another Day#000
Yone · Mid
1 / 4 / 2
16.7% KP
7,885
10% share
10,560g
236 CS · 9.1/m
gprok#EUNE
Caitlyn · ADC
1 / 10 / 7
44.4% KP
14,094
17.8% share
10,595g
150 CS · 5.8/m
uTRIPu#EUNE
Bard · Support
3 / 7 / 11
77.8% KP
15,071
19% share
9,103g
24 CS · 0.9/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
7 / 3 / 4
32.4% KP
22,009
19% share
12,117g
180 CS · 6.9/m
Kartia369#HYD
Wukong · Jungle
12 / 4 / 6
52.9% KP
20,906
18.1% share
12,532g
158 CS · 6.1/m
Tekker#crevo
Akshan · Mid
12 / 3 / 7
55.9% KP
39,478
34.1% share
13,948g
240 CS · 9.3/m
Primeloryz#EUNE
Hwei · ADC
1 / 6 / 13
41.2% KP
26,736
23.1% share
10,978g
182 CS · 7/m
karložan#1111
Alistar · Support
2 / 2 / 17
55.9% KP
6,613
5.7% share
8,432g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
