Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 122 days ago
3 / 6 / 6
K / D / A
34.6%
Kill participation
753.9
Damage / min
11,701g
428.9 gold / min
17
5 placed · 1 cleared
248
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
3 / 6 / 6
34.6% KP
20,570
19.3% share
11,701g
248 CS · 9.1/m
FlorWin#EUNE
Sylas · Jungle
14 / 5 / 3
65.4% KP
30,873
29% share
15,135g
172 CS · 6.3/m
Janicsák Vecna#EUNE
Akali · Mid
6 / 8 / 4
38.5% KP
26,683
25.1% share
9,345g
170 CS · 6.2/m
Lost Time#EUNE
Caitlyn · ADC
2 / 7 / 5
26.9% KP
17,494
16.4% share
10,848g
214 CS · 7.8/m
Helski#EUNE
Rell · Support
1 / 6 / 14
57.7% KP
10,846
10.2% share
7,417g
23 CS · 0.8/m
Red side
VictoryDaxenGunslinger#EUNE
Aatrox · Top
3 / 7 / 10
40.6% KP
20,738
20.1% share
10,667g
202 CS · 7.4/m
gojo#yse
Hecarim · Jungle
13 / 1 / 10
71.9% KP
26,464
25.6% share
15,318g
241 CS · 8.8/m
apantsak#ΝΩΕ
Kalista · Mid
3 / 12 / 3
18.8% KP
26,409
25.6% share
12,745g
248 CS · 9.1/m
Muryôkûsho#1v9
Twitch · ADC
10 / 2 / 6
50% KP
18,491
17.9% share
13,890g
220 CS · 8.1/m
Cleagibinhae#1294
Bard · Support
3 / 4 / 16
59.4% KP
11,256
10.9% share
9,188g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
